![]() ![]() There are also multiple profiles for score tracking, a welcome addition over Bookworm’s lack of such a feature. Which is unsurprising given that, much like Bookworm, a full-fledged retail release is on the way. No Challenge, Zen or Blitz modes to change things up, only Classic and two-player local head-to-head. Much like the DSiWare version of Bookworm, what we have here is a bare-bones puzzle package that leaves out the special play modes found in its PC sibling. If the wheel lands on a regular gem then you hop right back in to the game, but if you get a scary-looking icon then it’s ka-boom. If you fail to clear these gems for whatever reason, the bomb won’t explode right away you’re given a chance to “defuse” the gem through a roulette-style wheel. Bomb gems only tick down during moves where you make no match whereas Doom gems tick down every move. Early on you’ll have a generous 20 or so moves near similar-colored gems, but later you’ll wind up with unfortunately placed new bombs that ticking down from eight. These new gems have counters that show how many moves you have left to match and remove them from the board before they go off and ruin everyone’s picnic. You won’t fail from not being able to make moves, but taking too long can end the game in two ways: the detonation of a bomb gem or Doom gem. Each consecutive match builds up a level bar up top, and each time you fill it you gain a score multiplier that goes to 10x – missing a match first drops your level bar progress with each subsequent miss dropping a whole multiplier. That isn’t to say there’s no penalty for willy-nilly twisting. There’s a lot to take in even for Bejeweled veterans, but the additions provide plenty of new strategy options and give the formula a shot in the arm full of fun. ![]() Lightning blasts away all gems in its vertical and horizontal rows, Fruit gems clear the field of its color, Supernovas knock out their surrounding 3x3 grid and Locked gems won’t budge until matched and cleared. Flame gems take the place of Exploding ones from Bejeweled 2, burning up surrounding gems and torching nearby Coal (which otherwise can’t be matched and removed). Specials now include Flame, Lightning, Fruit, Supernova, Bomb, Doom, Coal and Locked gems, all of which are pretty self-explanatory. There’s a neat bonus goal addition too that asks you to match certain types of gems in sequential order, giving you something else to shoot for besides survival. Instead of swapping adjacent gems, you rotate clusters of four clockwise to line up three or more. How do you change the formula on arguably the most important puzzle game since Tetris while staying true to what made it fun in the first place? Why, with a twist!īejeweled Twist is the third entry in the hugely popular gem-matching series, and with it comes a whole slew of gameplay additions and changes.
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